Android is an interpreted, high-level, general-purpose programming language. Created by Guido van Rossum and first released in 1991, Python's design philosophy emphasizes code readability with its notable use of significant whitespace.
Android is an interpreted, high-level, general-purpose programming language. Created by Guido van Rossum and first released in 1991, Python's design philosophy emphasizes code readability with its notable use of significant whitespace.
Introduction to Android
Overview of Android Java Editions and comparison with Android Android Apps – Design, Vendor, Behavioral Classification
Android Architecture Overview
Android Architecture Application Frameworks Android Libraries, Run time, Dalvik Virtual Machine
Setup of Android Development Environment
System Requirements Java, Eclipse and Android SDK Installation Android SDK andTools Android Virtual Devices & Device Definitions
Your Android Application
Android Application Design Using PhotoShop for Graphic Designing Android Application Wireframes (screens)
Your First Android Application
Creating Android Application Creating Configurations Testing the app: AVD, Active Device Android Project Structure and Manifest file
Publishing to the Play Store
Release process and Release build of Android Application Signing the .apk file Preparing the Store Listing page Content Rating Distributing the Application Merchant Registration for Paid Applications
Activities
About XML – approach to design layouts Views and Layouts View properties Linear Layout vs. Relative Layout vs. Frame Layout vs. Absolute Layout Localization of UI Best practices for targeting various form factors: phone, tablet, TV Best practices when working designing Android UI
User Interfaces
Creating the Activity XML versus Java UI Selection Widgets, Using fonts Common UI components Handling UI events: a bit about listeners
Android Material Design
What is material ? Material properties and Styling / Animations Material Patterns
Broadcast Receivers
Broadcast receiver usage patterns: when and why to use them Implementing a broadcast receiver Registering a broadcast receiver via the manifest file and Programmatically
Background Services
Overview of Android services Service lifecycle
Intents
Working with Intents Explicit and implicit intents Using Intents as messaging objects Intents to start components expecting results
Storing and Retrieving Data
Storage Model selection criteria Shared preferences
SQLite Database
Introducing SQLite SQLiteOpenHelper and creating a database Opening and closing a database Working with cursors Inserts, updates, and deletes
Social Networking Integrations
Facebook Integration
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We denounce with righteous indignation and dislike men who are so beguiled and demoralized by the charms of pleasure of the moment, so blinded by desire that the cannot foresee the pain and trouble that.